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If cloud means AWS then probably, but I think the serious cloud gaming people are generally trying to get you connected by fiber to a data center in the same city.


Even the best case scenarios are not great on latency. The whole display > input > transmit > render > encode > transmit > decode > display pipeline.

There is the idea of predictive rendering but that would involve a lot more rendering power, bandwidth and a tight integration with the base engine.




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