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The issues they want to address are already solved in Diversion (https://diversion.dev). Granted it's not open source yet, but that isn't usually a priority for game/entertainment studios - having a complete platform is.

After tearing it apart for 2 hours - it seems like a solid beginning, but definitely not a fully-functioning product (especially on Mac, I hope it works better on Linux/Windows).

Disclaimer - I'm one of Diversion's founders.



Pricing for on-premise deployment is “talk to us”.

No thank you.




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