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This is true, there is still a gulf in performance requirements between something that needs to run a browser and angry birds and something that will be used for high end gaming (or game dev) and stuff like Music, CAD , Video creation.

Assuming that we can keep cranking the moore's law handle in one way or another people will always find a way to use that extra power even if the rate of return is somewhat logarithmic there is always a wow factor in something that is better even if only by a marginal amount.

The question I guess becomes how much of this can we move to the cloud? If the math for the virtual instruments in this example could be run inside a data centre and then streamed to the computer , perhaps some of the need for high end local hardware is alleviated.

Of course this will be cyclical , we move to a world where software is something that is paid for by the month and after a while of paying lots of different monthly fees for different apps somebody will start offering people a "local cloud" that will look like a great deal because you only pay once.



If the math for the virtual instruments in this example could be run inside a data centre and then streamed to the computer , perhaps some of the need for high end local hardware is alleviated.

Music is a particularly difficult case because latency is an absolute killer. If your response time is over about 10-20 milliseconds people will start to complain. You could farm out offline rendering I suppose but so far it's a lot easier to build a big beefy workstation and freeze tracks to audio if necessary on the local disk.




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