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Just to comment on the choice to go text instead of graphics.

I actually think it's pretty easy to program a graphic based 2d game. SDL2 is very easy to use and can blit graphics easily. I do agree it increases the complexity though.



Or even simpler, you could do a roguelike with a custom graphical font


Yeah, I remember using bearlibterminal library to make a simple roguelike, which contains a set of graphical font.


There are a bunch of GUI-based 2D games tools, too. RPGMaker is probably the most famous.





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