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web standards is greate but what if I want to port my multiplayer game that uses bluetooth for the communication between devices. How will B2G handle bluetooth and can my B2G app use it?


I'm one of the developers working on WebBluetooth and Bluetooth on B2G. If you're interested in progress, check out our metabug on it at

https://bugzilla.mozilla.org/show_bug.cgi?id=727618

This is where we're gathering the tasks for the project. It's still hardly implemented right now, and our main focus is headsets first. I'd like to get rfcomm going pretty quickly too so we can do fun hardware experiments. :)

In general, if you're interested in the progress of something on B2G currently, just plug "b2g [word of interest]" into http://bugzilla.mozilla.org. That's where we're keeping tasks/bugs related to gecko internals.


WebBluetooth is being worked on based on the WebAPI spec. https://bugzilla.mozilla.org/show_bug.cgi?id=674737 It's fairly early still, but the goal is that you'll be able to (given permission) use Bluetooth from your apps just like if you wrote them natively.




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