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It needs to be mentioned that components are not how UnrealEngine was architected, rather Unreal was designed as a monolithic single inheritance tree, and components were very recently just shoehorned into the system. Unreal still carries a lot of complexities from it's inheretiance even though some of the more basic systems have been converted into component systems.


This cannot be said enough. If you are in doubt of the truth of this post, look at Actor.uc.




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